Objective 1:
Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next generation research.
Met by: Project 1, Project 4, Project 5, Project 6
Objective 2:
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
Met by: Project 1, Project 2, Project 3, Project 4
Objective 3:
Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture and skybox), and
collision objects utilizing industry-standard software tools and platform guidelines.
Met by: Project 1, Project 3, Project 6
Objective 4:
Create 2D and 3D character, environmental and FX animation assets appropriate for use in game projects utilizing industry-standard software tools, pipelines, and platform guidelines.
Met by: Project 3, Project 6, Internship
Objective 5:
Within a production pipeline adapt, optimize, export and integrate assets (including shaders and lighting) into projects given confines of a project’s game engines, tools and other constraints.
Met by: Project 1, Project 3
Objective 6:
Establish collaboration, mentorship and professional skills by leading team projects, coaching junior team members, and working with other disciplines to deliver highly polished and completed projects.
Met by: Project 1, Project 2, Project 5
Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next generation research.
Met by: Project 1, Project 4, Project 5, Project 6
Objective 2:
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
Met by: Project 1, Project 2, Project 3, Project 4
Objective 3:
Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture and skybox), and
collision objects utilizing industry-standard software tools and platform guidelines.
Met by: Project 1, Project 3, Project 6
Objective 4:
Create 2D and 3D character, environmental and FX animation assets appropriate for use in game projects utilizing industry-standard software tools, pipelines, and platform guidelines.
Met by: Project 3, Project 6, Internship
Objective 5:
Within a production pipeline adapt, optimize, export and integrate assets (including shaders and lighting) into projects given confines of a project’s game engines, tools and other constraints.
Met by: Project 1, Project 3
Objective 6:
Establish collaboration, mentorship and professional skills by leading team projects, coaching junior team members, and working with other disciplines to deliver highly polished and completed projects.
Met by: Project 1, Project 2, Project 5